P+ - Giga Bowser - Subaction - CliffEscapeSlow

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 |

Stats

IASA: None
Fully Intangible: 1-50
Subaction Index: 0xde

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(50.0)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. AsyncWait(54.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }

GFX

    SFX

    1. AsyncWait(8.0)
    2. SoundEffect1(6659)
    3. SyncWait(20.0)
    4. SoundEffect1(6650)
    5. SyncWait(40.0)
    6. SoundEffect1(6701)
    7. SyncWait(16.0)
    8. SoundEffect1(6699)

    Other

    1. AsyncWait(45.0)
    2. SlopeContourStand { leg_bone_parent: 4 }
    3. AsyncWait(50.0)
    4. SlopeContourStand { leg_bone_parent: 6 }